Quest for Starfire


As we started to leave, Aranil met with us and told us that Starfire had indeed been to Brightkeep. But it had been a number of years since he had seen him. Aranil then offered to take us to the last known place Starfire had been. Aranil then magically teleported us to the city of Fallcrest. After talking with several townfolk, we decided the best place to ask around for information would be the local taphouses and inns. We first went to the Netter Inn where we met a noble tiefling. Who told us about the Markelhay family and the power they have. Next we ventured to the the Blue Moon Ale House where we met Sergeant Murgeddin the head of the Guards. He told us about Old Man Markelhay who during the Great War took the family heirloom, a sword, and hid it in the Guardmore Abbey and was not seen again. Upon hearing this we decided to visit the Lucky Gnome Taphouse to see if there was anymore information available. Upon entering we started talking with Kelson who talked about the gang problem in Low Town. Upon venturing into Low Town we talk to an individual and they tell us about the River Rats, which is the gang that plagues this part of town at night. We then decide that it would be in the best interest to venture to the Abbey and retrive this sword of power. Upon leaving town we were stopped by a messenger of Armos Kamroth who was summoning us to his estate to discuss something. Upon entering Armos Kamroth‘s estate we were given a very well prepared meal and asked to retrive the Markelhay heirloom from the Abbey. Kamroth being a collector has an artifact that would enhance the sword and is willing to give us the artifact and the sword on the completion of the job. We then took our leave to find Moonbane, the family heirloom sword. Upon arriving at the Abbey we notice we are not alone. There are many Orcs and other creatures that have taken refuge here. After defeating the Orcs, Drake, and solving the riddle to gain entrance to a sanctuary where we find an alter with a void of what appears to be something with wings which has been taken. We search for the sword but at first glance there is nothing to find but an empty sack, but upon Boris sticking his hand into the bag he finds it! Upon completing the quest we immediately head back to Armos Kamroth’s estate only to find no one. We enter cautiously trying to find him, in the basement we do find a secret door which reveals a staircase and we proceed. We then take the left and go down a hallway into a study where we find a sheet of paper titled Incoming Goods which has our names on it and Moonbane, Kelson with Incoming Supplies next to his name, Bartstorman Strongbeard. Kelson’s and Strongbeards names are crossed off. And finally on the list Starfire with the Wings of Bahamet next to his name. Downs the other study we find a map of with Teldorthian Arms circled. We then listen to the double doors in the middle of the landing and the foot of the stairs to the conversations inside where we find out that someone thinks that Starfire has ran with his item. We then enter and preceed to lie to Kamroth about not finding the sword but leave the two shortswords we did find with him for him to inspect. We then try to figure someway we could stop the corruption that Kamroth is causing on this town.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Searching for Brightkeep

Our adventurers set out for the Realm of the Vines seeking the city of Grennal and an elf named Rolen. On the way out of the city, Boris the dwarf met them. He was an old friend of Chigaru’s and seeks treasure so he joined the group. They fought their way through panthers and spiders and discovered the Axe of Terror. They swiftly defeated two demons guarding the treasure and Boris obtained it.
Once in Grennal, they wasted no time finding Rolen and getting out. The tiefling and the dwarf did not feel comfortable in the presence of elves. Rolen led them to a crossing point to the Feywild and they were able to cross over. They defeated three Eladrin knights to gain access to Brightkeep.
Inside Brightkeep, they discovered new clues to the mystery of Starfire and new information on the past of Argarwane. Vengeance was able to locate the head wizard and obtain information on where to travel next. Will they travel there? Will they stay at Brightkeep and continue searching through the knowledge within?

Welcome to the Misty Kingdom

After our adventurers gathered their wits from a rest, they made their way through the mountain being led by dwarves they had just met. They made it through the mountain and to the Misty Kingdom. In the city of Asalia, they met King Antoban Heroldi who had a favor to ask. They were to rid Mt. Promontor of Kalarel and his evil sorcery.
Chigaru visited the the scholar at the castle and studied the mountains and the history. He also got more information regarding the strange text he found in the mountain. But the information was limited. To gain more he must travel to Brightkeep in the Feywild. King Heroldi can help him get there.
The adventurers set out to the mountain and entered. They destroyed charmed statues and escaped traps before finally meeting Kalarel in his sanctuary. He was attempting to summon a portal for the demon lord Orcus to enter the world from the Shadowfell. After a trying battle and near-death, our adventurers destroyed Kalarel and took his body back to the king. Misty Kingdom was released from the grip of evil and returned to its beautiful and good state. Would King Heroldi now uphold the promises he made for payment? Would he lead them to the Feywild?

In the Mountain

Chigaru, Agarwane, and Vengeance awoke at the inn. They were told to meet an old man in Stallcroft. The old wizard known as Petendithas Oaklord told the players that they have a much bigger future than they realize. They were instructed to travel to the Misty Kingdom with the “sun-up rider,” Graster Arroway. They took Widgeon the gnome along. They fought through the Western Woods and entered a dungeon beneath the northern mountains. Here they found a secret study with an interesting journal entry.
The dungeon began growing colder and they noticed ice covering the pillars and walls. Moments later they were face to face with a young white dragon. This was where he was making his lair and his ice cold stare made it known that visitors were not allowed. An EPIC battle ensued. Agarwane was knocked unconscious. Vengeance met the shadow of death but a true friend stepped in and brought him back to life. Widgeon, giving all he had, sang a song of resurrection on his lute. This pulled Vengeance away from death’s cold hands. Widgeon fell unconscious with exhaustion. And it would be the war-pick of Chigaru that brought the dragon to its end. The adventurers took a much needed rest.

The Genesis

Three strangers met in the wilderness during a violent electrical storm. They ran into each other while looking for cover from the hail and lightning. They found it in an old tor built into a mountainside. Introductions and backgrounds were given. Chigaru the assassin Deva remained mostly quiet and mysterious. Vengeance the warden Tiefling took it upon himself to find out more about the others. Agarwane the rogue Human was quite reserved.
Chigaru has lived thousands of lifetimes being reborn into new bodies after each. Vengeance once led a famed group of warriors into battle many times before being imprisoned. Agarwane remembers nothing. His past has been lost.
The strangers fight their way through the tor finding treasures and defeating villains. After defeating the zombie bugbear knight that the tomb was created for, Vengeance found himself with a magic weapon forged in the fires of the very blade he’d always carried with him. The adventurers then left the tor as the storm had calmed a bit and headed into the woods. There they met Widgeon, a bard gnome whose home had been taken from him. They defeated the kobolds responsible and let Widgeon take them to the nearest town. There they met a strange rider who knows Agarwane by name. Chigaru saw visions of this shadowy figure riding from the Misty Kingdom. The rider agreed to meet them at the inn at sun-up to talk more.


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